Farrell West

Engaging Learning Experiences

Manifesto Activity

Students built individual manifestos and brand identities from collaborative analysis of existing manifestos, directly supporting the learning outcome of articulating their design identity. An example of students constructing knowledge together.

Play-Doh Self-Directed Activity

In this introductory exercise, students are given Play-Doh without specific instructions, creating space for self-directed exploration. This approach encourages students to take initiative, prompting them to reflect on their own agency and creativity. By observing how students respond when given autonomy, I reinforce the idea that they are active participants in their learning journey, responsible for shaping their educational experiences.

VR Headset Creation

Students assemble a simple VR headset from a flat template, fit lenses, and test it with a mobile device. The aim is to demystify XR by connecting theory to hands-on making: they experience how lens focal length, screen distance, and alignment affect field of view, comfort, and immersion. The activity builds practical skills in rapid prototyping, precision, and troubleshooting, while highlighting how hardware constraints shape interaction design decisions. Students conclude with a short reflection on what worked, what failed, and how they’d iterate, reinforcing that “failed” attempts are data for improvement and preparing them for subsequent AR/VR analysis and prototyping tasks.